~/crowjii/projects/questboard

QUESTBOARD

A fantasy guild quest board for game dev and creative jobs.

type
Full-stack job board
role
Concept, art direction, design
stack
Next.js · Prisma · Tailwind
status
In development
Dark felt board in a green metal frame covered in torn paper job notices with red seals and stamp icons.
fig.01The quest board: a random set of notices on every visit.

overview

Job boards are some of the least inspiring places on the internet, even though the people using them make games and art for a living. Questboard flips that by treating every job like a quest.

Studios post quests and rank them from F (a quick errand) to SSS (a once-in-a-career legend). Difficulty shows up as a row of red seals, one for an F and nine for an SSS. The front page is a worn wooden-framed board that pins up a random handful of notices on every visit, with rarer high-rank quests appearing less often, so each refresh feels like checking the guild board for something new.

Quests react to their situation. When a deadline gets close, a notice gives off a dark, flickering aura that grows into a blaze with embers in its final hours. Studios who pay to feature a quest get a soft gold glow, and the top tier adds turning rays of light and a Spotlight band.

A gold-edged notice for an SSS-rank Creative Director role, glowing with gold rays and sparkles.
fig.02Radiant: the top premium tier, with turning rays and a Spotlight band.
A scorched notice with a "Final Hours" band and a "Last Call" stamp, surrounded by dark purple flames and embers.
fig.03Final hours: the aura grows as the deadline closes in.
A gold-glowing notice with an "Urgent, 3 days left" band across the top.
fig.04Premium and urgent: the gold glow wins, and urgency shows only as the top band.

the idea

Creative job boards look the same: grey lists, filters, logos. The audience, though, is people who make games, animation and art. I wanted the experience to feel like the worlds they build, with the job hunt as part of the fun.

core features

A legend listing nine ranks from F to SSS with rows of red seals growing longer.
fig.05Reading the seals: one red seal for F, nine for SSS.

design process

I explored four visual directions before settling on one: a bright JRPG style, an isekai "status window" look, a pastel storybook, and a darker hunter's board inspired by in-game quest boards. The last one won, then got a pass of wear and tear: torn edges, dog-eared corners, coffee rings, faded seals, old pin holes and scraps of quests already taken.

The style stays flat: no photo textures, gradients or blur. Even the "soft" glows are stacked layers of flat colour, like anime cel shading. Category icons were redrawn as thick red rubber stamps with flecks of missing ink, so every notice looks hand-stamped by the guild clerk.

Small touches carry the theme: notices drop onto the board when it loads, synthesized sound effects (paper rustle, bell, stamp, coin) play on key actions, and each notice keeps the same tilt and wear on every visit.

A full quest page showing reward, location and description on a gold-edged notice.
fig.06Each quest opens as a large nailed-up notice.
A posting form with Standard, Featured and Radiant tier options beside a glowing notice preview.
fig.07Posting a quest, with a live preview of the notice.
A grid of quest notices, the first ones wrapped in dark flame auras.
fig.08The archive, sorted by closing soonest.
A green-bordered ID card showing an adventurer's name, class, rank badge and skills.
fig.09Every adventurer gets a Guild Card.
A quest page on a phone screen with a gold glowing notice.
fig.10Works down to phone width.

under the hood

my role

Concept, art direction, visual design and product decisions, including the four style explorations, the worn board direction, the rank and seal system, and the urgent and premium aura designs.

what's next

Hosting and a production database, payments for premium tiers, messaging between studios and adventurers, and earned ranks: adventurers level up from completed quests instead of choosing their own rank.